Physics ================ .. automodule:: FarseerPhysics.Dynamics Summary ------- .. rubric:: Movement .. autosummary:: ~Body.LinearVelocity ~Body.AngularVelocity ~Body.ApplyLinearImpulse ~Body.ApplyAngularImpulse ~Body.ApplyForce ~Body.ApplyTorque .. rubric:: Physics Properties .. autosummary:: ~Body.Mass ~Body.Inertia ~Body.Friction ~Body.LinearDamping ~Body.AngularDamping ~Body.Restitution ~Body.FixedRotation ~Body.IgnoreCCD ~Body.IgnoreGravity ~Body.IsBullet ~Body.IsSensor ~Body.LocalCenter ~Body.WorldCenter .. rubric:: Collisions .. autosummary:: ~Body.OnCollision ~Body.OnSeparation ~Body.IgnoreCollisionWith ~Body.RestoreCollisionWith ~Body.CollidesWith ~Body.CollisionCategories ~Body.CollisionGroup ~Body.ResetDynamics ~Body.ResetMassData .. rubric:: Conversions .. autosummary:: ~Body.GetLocalPoint ~Body.GetLocalVector ~Body.GetWorldPoint ~Body.GetWorldVector ~Body.GetLinearVelocityFromLocalPoint ~Body.GetLinearVelocityFromWorldPoint .. rubric:: Position .. autosummary:: ~Body.Position ~Body.Rotation ~Body.Revolutions ~Body.SetTransform ~Body.SetTransformIgnoreContacts ~Body.GetTransform .. rubric:: Other .. autosummary:: ~Body.Clone ~Body.DeepClone ~Body.CreateFixture ~Body.DestroyFixture ~Body.Dispose ~Body.IsDisposed ~Body.ContactList ~Body.ControllerFilter ~Body.FixtureList ~Body.JointList ~Body.PhysicsLogicFilter ~Body.Awake ~Body.BodyId ~Body.BodyType ~Body.Enabled ~Body.IsStatic ~Body.SleepingAllowed ~Body.UserData Class --------------- .. autoclass:: Body :members: